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  1. http://www.citylab.com/navigator/2015/02/play-god-with-this-customizable-miniature-city/385054/?utm_source=SFFB NAVIGATOR Play God With This Customizable Miniature City The 3D-printed buildings are based on architecture in New York, Chicago, and elsewhere, and can glow at night. JOHN METCALFE @citycalfe 7:00 AM ET Comments Image Ittyblox Ittyblox Perfect for the urban-planning wonk who wants to build a personal city—or the destructive child who'd like to stomp one to bits—are these tiny, customizable dioramas, which include skyscrapers that can be hacked to glow in the dark. The adult toys, called Ittyblox, are 3D-printed by the New York/Netherlands company Shapeways, and include a variety of constituent pieces. There's this glassy, jet-black Chicago office tower, for instance, and also a cute clump of New York townhouses. Each one has a different footprint, so arranging them to fit the baseplate might require a bit of "Tetris" skill. But don't worry about troublesome zoning issues—you're the god of this Twilight Zone civilization. At least some pieces, like the 1:1000-scale Guggenheim Museum and Tudor City building, are based on real-life structures. And all are cut with fantastic detail. Here's the product description for that Chicago tower: "Because some offices have their sun shades down, there is a variation in window color. The rooftop is detailed with a few air conditioning units." The blocks range from $6 to $93, with multibuilding sets accounting for the more expensive prices; add in $20 for the baseplate plus shipping. Making the buildings glow requires work, though it's probably worth it to the hardcore model fan; some of the windows are cut out and will become illuminated if underlit with an LED. Check out this guide for detailed instructions. sent via Tapatalk
  2. Selon Martin Prosperity Institute The Great Musical North November 12, 2009 The music business is a fascinating example of a creativity-driven industry. Advances in manufacturing and sound recording technology mean that only a small part of the value of the final product – a compact disc or digital download – is generated by manufacturing and distribution. Instead, most of the costs of the music business today are incurred by creative work: writing, producing and performing the music; designing the packaging and branding; and marketing via blogs, magazines, videos and more. This emphasis on creative inputs makes the music industry an excellent research subject for improving our understanding of the geography (and other dynamics) of a broad range of creative industries, from software to medicine to media. While the public perception exists that Canada is a hot spot for music and musicians (from Neil Young to Shania Twain to Kardinal Offishall), a comparison with the global leader in music production – the United States – will help us to separate perception from reality. The most recent period for which detailed and directly comparable data are available is 2007. This Insight aims to improve our understanding of the dynamics of the business by focusing on one particular aspect: the differences between the music industries of Canada and the United States. On a per capita basis, Canada’s music industry dramatically outperforms the US when it comes to the presence of music business establishments (this category includes record labels, distributors, recording studios, and music publishers). Canada has 5.9 recording industry establishments per 100,000 residents, about five times the US figure of 1.2. A detailed breakdown at the metropolitan level can help us to better understand what drives this disparity. To make the scope of our analysis more manageable, we focus on city-regions with populations over 500,000, as they are home to 85% of recording industry establishments and about 65% of the North American population. Using location quotients, a standard industry measure of regional concentration, we find that almost half of the 15 cities with the highest music industry location quotients are Canadian (Exhibit 1). But despite its much lower per capita figure at the national level, the United States has the two top-ranking cities. The first, Nashville, boasts an incredibly high figure due to its heavy specialization in country and pop music. The second, Los Angeles, is the global giant of the entertainment business. US dominance becomes more apparent when we look at size. Recording industry establishments in the US are slightly larger – they have an average of 5.9 employees each, compared to only 5.7 in Canada. But the difference is dramatically more pronounced when it comes to revenue. US establishments earn average receipts of $4.1 million per establishment, compared to only US$540,000 in Canada. So Canada has considerably greater per capita musical activity than the United States in terms of record labels, recording studios, and licensing houses. But the data tell us that the United States has much higher-earning businesses that are more heavily clustered in fewer places – especially Nashville, Los Angeles, and to a lesser extent, New York. While this research is preliminary, we can speculate about what drives these differences. Economic geographers, from Jane Jacobs to Allen Scott to the Martin Prosperity Institute’s own recent analysis, have long noted that growth in creative industries like music tends to be driven by clustering and economies of scope and scale. The concentration of the American music business in a few key cities likely encourages these forces. In Canada, the fact that the music business is more evenly distributed is certainly a positive thing for musicians looking for opportunities in smaller cities. But failure to cluster in a few key centres may be discouraging the Canadian music industry from growing larger and more internationally competitive. [/img]